Titanfall is an online only shooter that takes place in a future in which humans have colonized outside of Earth but have not yet freed themselves of the shackles of violent confrontation. In a government vs. the people type scenario, diplomacy has failed, as it often does, and a violent revolution has broken out and both sides are utilizing mechanical, weaponized armour called Titans to do aid them in expressing their message of discontent.
It would not be all that hard to understand why, to an outside observer, Titanfall might strike them as "just another fps." A standard, run of the mill first person affair replete with fast paced action complemented by a screen covered in rpg-esque numbers and symbols; both of which work to provide immediate and visceral satisfaction and long term addictive behaviour, including the inability to refrain from buying overpriced map packs or a "season pass." Play the game however, and it becomes abundantly clear that Titanfall is more than that. The folks at Respawn Entertainment were clearly aware of the state of the genre and the long term implications of market oversaturation and worked hard to make a shooter that may look like the rest but is actually substantially different (even including addressing the pricing of post release downloadable content).