Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, October 8, 2013

Muramasa Rebirth Review

Muramasa Rebirth Review

Muramasa Rebirth is an enhanced port of a 2009 Wii game entitled Muramasa: The Demon Blade which was an excellent 2D side scrolling action role playing game that starred 2 characters: the princess Momohime and Kisuke, a ninja with, wait for it…..amnesia! Yes, amnesia, that old video game trope (I’ll save you the hassle of searching for the story section of this review and just tell you right now that if you are playing this game for the story you’re barking up the wrong proverbial tree).

When you begin the game you are tasked with choosing one of two stories to play through. Momohime’s  or Kisuke’s. Depending upon which choice you make you’ll either be travelling east or west; if you choose Momohime you’ll play as a princess possessed by a vengeful spirit in search of 108 legendary demon blades. Choose Kisuke and you’ll play as a ninja with amnesia……in search of 108 legendary demon blades. The stories both evolve (some might say devolve) from there but frankly, I paid very little attention. What did get my attention, however, was both the audio/visual presentation and the gameplay. The game is simply gorgeous, the music is great and it plays like a dream.

Friday, September 6, 2013

Left Trigger to Dodge and Customizable Controls

I have a gripe that I need to let out. This gripe is with the developers of hack n slash games. Actually, I have another gripe that just came to mind, which I will get to in a few minutes. The second gripe is with ALL developers. Let's get to the first one.

Gripe Number One

Hack n Slash developers, let me point something out to you: Ninja Gaiden (Xbox) was released in 2004. Almost six years ago to the day. And yet, almost none of you seemed to have received the very simple message: The right stick is not for dodging. Map that shit to the left stick! It's really easy: Left trigger is block, and the left stick is dodge. Simple, no? Here's why it's way better this way:


Think about it:

I'm in the middle of a combo. It's a four hit combo and I am just inputting the command for the fourth hit when I see one of my enemies initiate an attack. What do I do? I dodge, of course (or parry if that mechanic is built into the game) (and yes, you could also utilize a move with frame advantage and offset their attack (depending on the game) but shut up and bear with me here lol). So, where are my fingers at the moment I want to initiate the dodge? One is on the left stick, the other is on a face button, inputting the combo command. So, if the dodge command is mapped to the left stick, I can immediately dodge as soon as I see the enemy begin their attack animation, with absolutely no delay, correct?

Sunday, July 28, 2013

Some Unlikely Video Game Sequels I'd Love To See Made

Remember, these are more unlikely than not, so I am not listing stuff that will most likely be happening (Alan Wake 2, for example).

Just off of the top of my head, so to speak:

Ninja Gaiden (2D) (sequel/prequel, w/e)
Streets of Rage 4
Shadow Complex 2
Alpha Protocol 2 (Obsidian was onto something with that game man...stupid SEGA)
Geometry Wars 3
Psi Ops 2
Dynamite Cop 2 (please please please)
Road Rage 4 (?) (probably not as fun as we may like to think though)
Winback 3 (in the style of 1, not 2)
Shinobi (3DS one was great)
Final Fight 4 (?) 
NHL Hitz
Onimusha 4
Astro Boy: Omega Factor 2 (most people have no idea how good the GBA game was)
Jade Empire 2
Sudeki 2 (yes, seriously)
Altered Beast 3 (there was one on the GBA that many are unaware of- and it was actually good)
Chromehounds 2 (I am not into these types of games but I know many loved it)
Condemned 3 (in the style of 1, not 2)
Dead Space 4 (again, in the style of 1)
Amnesia 2 (consoles please!!!)
The Saboteur 2
Ninja Five-O 2
Tokyo Beat Down 2 (first had some potential)

How about you? 

Thursday, July 18, 2013

New Strider Game Announced!!!

Capcom has announced that they are publishing a new Strider game for both current and next gen Microsoft/Sony consoles, as well as the PC. The game, which is being developed by Double Helix (the development studio currently working on the new Killer Instinct game for the Xbox One) will be released in "early 2014." Click HERE to read all about it, as well as to look at additional screenshots/video not posted below.

Here is a quick comparison between the old and new (click the link above to see several more screenshots of the game in action):

Strider For the Sega Genesis

Strider in 2014
Gameplay footage:

I cannot wait to jump back into the boots of the ninja Hiryu....2014 cannot come soon enough!

Monday, May 27, 2013

Play Super Mario Crossover

Thursday, May 9, 2013

UPDATE: Xbox Live Error 800704DC

Just a quick update regarding the issue outlined in this post. Microsoft support finally came up with a solution, which was (of course) one that I had suggested to them during the initial phone call. 


Said solution being them giving me a one month free Xbox Live gold code which they finally did this past Saturday. Of course, when I went to redeem it I received yet another error ( this transaction cannot be processed at this time, please try again blah blah). It took me a few minutes to figure out the problem; it was a free gold weekend and so it was disallowing the redemption of free gold since it registered me as already having it. Once the weekend promotion was over I was able to redeem the code and download my profile.


So for anyone who encounters this issue, just make sure to tell the support staff that you know what the issue is and unplugging your console and plugging it back in is NOT going to address it. 

Oh, btw, those who know me won't be surprised to learn that rather than play Kingdoms of Amalur, as I had been planning on doing, the first thing I played was Ninja Gaiden 3: RE.....I think I'm starting to become a parody of myself at this point. 

Saturday, May 4, 2013

Xbox Live Error 800704DC: Just Plain Mean

I'm trying to remember where my character is in my current Kingdoms of Amalur playthrough and I have no idea. The Outskirts of Gilderhorn? Greatwood Forest? Winterdawn Cavern? Bandit's Peak? 

I'm drawing a blank. Hell, I don't even know if those are real locations in the game or if I just made them up (I think it's the latter); it has been almost 3 weeks since I last played the game (the post I wrote here detailing my impressions after roughly eight hours of gameplay was posted on April 16th). I don't remember where I am or what I was doing. I do however, remember my character's name. His name is Muscles. 

Yes, I said Muscles. 

magx01 800704dc
I know, I know...I am a 31 year old child. This I do not deny, but I digress. 

I did not stop playing Kingdoms of Amalur because I grew tired of the game or began to dislike it. Quite the contrary, actually. I was really getting sucked into it the more I played and my infatuation with it was reaching classic intensity levels (I say classic because the degree/frequency to/at which I used to get infatuated with games has, much to my dismay, decreased as the years have passed by; what used to be common and all encompassing is now rare and fleeting). No, I stopped playing the game because of a little gift from Microsoft known as error code 800704DC. This lovely error occurs everytime I try to recover my xbox live profile. Why am I trying to recover it, you ask? Well, because it was deleted the first time I tried to recover it after being told to do so by Microsoft support. 

Oh, joy!

Tuesday, April 23, 2013

FPS Gamers Inadvertently Shooting Themselves In The Proverbial Foot? Cost of FPS Games to Double?

My brother sees an ad for a Call of Duty: Black Ops 2 map pack and shouts at the TV "Ah ya, dude, the new map pack is out!" He looks like a little kid on Christmas I think to myself.

"Oh ya?" I pause, debating whether or not to feign interest. Before I can decide I find my stupid mouth getting ahead of itself as it has so many times in my life and out tumbles a response: "Nice."

fps gamers shooting themselves in the proverbial foot

Nice? Ugh. Great job there, mouth.


Hey! Don't you dare talk back to me! You just shut your goddamn whore mouth, mouth.

Whoa, jeez I'm supposed to be blogging. Sorry about that, folks. It won't happen again, I promise. Now where was I? Oh ya, the Call of Duty map pack thing.

Tuesday, April 16, 2013

Kingdoms of Amalur: Reckoning Impressions

Well, a year after the whole 38 Studios/State of Rhode Island fiasco I finally got my hands on (rental) the game at the centre of it all: Kingdoms of Amalur: Reckoning.

Saturday, April 6, 2013

Hilarious Double Dragon II XBLA Game Description (PIC)

Check out the hilarious description on Xbox Live for the newly released Double Dragon II: 

"That's Gold, Jerry! GOLD!"

Sunday, March 24, 2013

11 Years and 1000's of Hours of Gameplay Later I'm Still Learning How To Play Ninja Gaiden

Ninja Gaiden (Xbox) released in 2004, and since then I have played it (and its various incarnations) for thousands of hours. Literally. And even still I find myself, from time to time, learning new things. Either through experimentation or by watching videos/reading other people's forum posts. Just a couple of minutes ago I learned a new boss fight strategy while watching a Ninja Gaiden Black karma run video (Master Ninja difficulty) on YouTube. (For those who play the game(s), if you didn't know, you can OL UT Murai (if there's essence available) by first hitting him with >Y. Then simply OL UT him on the comedown.)

Now, don't get me wrong. I am not saying this depth is exclusive to Ninja Gaiden. Nor even video games.  Nor is this the only (or even close to the biggest) reason I love the series. It's just a small aspect of it that I find to be really cool and part of the reason I keep playing after all of these years. 

And for my long time readers, yes, I am still yammering on and on about Ninja Gaiden. It will never end so 

Wednesday, March 13, 2013

PS Vita Review

Alright, let's just get this out of the way: The Vita is gorgeous. I mean, just look at the damn thing!

Eye Candy, anyone? 
That's a sexy piece of hardware. And seeing it in motion, with that 5-inch OLED (multi-touch capacitive) (touch)screen displaying high fidelity graphics in ridiculously sharp, crisp detail is something else altogether. I absolutely adore my Nintendo 3DS but just look at it:

It's cute and all but it's not even close. If you were to poll the average consumer as to which portable they believe to be the most pleasing to the eye the Vita would come out on top almost every time. Sleek lines, no wasted space, amazing's a beauty. 

Now that we got that out of the way, let's dive into this review, because "looks ain't everything, kid." 

Monday, March 11, 2013

Ninja Gaiden Sigma 2 Plus (Vita) Ninja Race Mode Tips

I have thus far only completed Ninja Race 01 (there are 5 courses) but I can offer some tips. These tips are for playing as Ryu Hayabusa; I have not yet tried playing with any of the secondary characters.

-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.

-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.

-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.

-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.

-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.

Friday, February 1, 2013

New Super Mario Bros. 2 Initial Impressions

I have NSMB2 (3DS) rented right now and having played it for around an hour or so I thought I would post some initial impressions of the game. I'll just write this one up in bulletpoint style. Quick and easy (both to write and to read).


-Princess. Plumber. Rescue. Angry turtles. About as passé as it gets. Does anyone play Mario games for the story though?


-I obviously cannot comment as to the difficulty of the later stages of the game, but having played through all of World 1, most of World 2, and a couple of later stages in Coin Rush mode (one from W3 and I believe the other was 5-3) I can say that thus far it seems as though this game is going to be a little too far on the easy side. I did, however, read that the secret stages are pretty tough, and some of the downloadable coin rush stages are supposed to be very hard, so in the end it sounds like the game should appease all types of gamers with respect to the difficulty found therein and how it appeals to their particular preferences. 

Monday, January 28, 2013

Three Features That Every Game Should Have But Don't

Feature One: Fully Customizable Controls

How many times have you played a game and found yourself wishing that a button on the controller did something other than what it was assigned by the developers? Ya, we all have. And that's when you check the control options to see what default control schemes they have available to use. Many times, there's one that is exactly what you were hoping for. Many other times, however, there is not. And in my experience, the  latter scenario happens as many times as does the former, if not more. So I pose a question: Why no custom controls? I'd say 5% of the games released allow the user to map the controls as they see fit (this percentage is definitely higher for PC games than it is for console games but I am talking about console games here) and all I can think is why? In what way does it harm anyone to allow the user to map the controls exactly as they would have them? If you ask me, it's nothing but positive outcomes ahead if they just start implementing this change.

Wednesday, January 23, 2013

Metal Gear Rising Demo Impressions (And Tips)

PlatinumGames released a demo for Metal Gear Rising: Revengeance today and while the game is clearly brilliant the demo was a huge misstep that I suspect is going to cost PlatinumGames a lot of sales. Right off the bat I am going to tell you something that the demo itself does not (much to its own detriment): You can dodge back with X+A (360) or X+S (PS3) and if you add in a direction you do a dodge slash.

How can you release a demo with a tutorial that does NOT tell you how to dodge?


How about not telling the player that the game contains very useful combos utilizing directional inputs?


How about the fact that you can heal (B (360) or Circle (PS3) when prompted during Blade Mode)? The demo never mentions that?


It might not have been so bad if perhaps the demo wasn't REALLY hard on Normal difficulty (compared to most games released these days). They throw you into a few REALLY intense fights in the demo and you get very little in the way of practise or instruction beforehand. This is a mistake that is going to cost PG and it's a shame because having spent some time with the demo (yes, I beat it, and yes, I died several times) I can say that the combat in this game is freaking brilliant. It's incredibly different than many other hack n slash games, with a myriad of complexities that are unfortunately not immediately apparent. It manages to be  both very challenging and yet totally fair.....when you figure out how to properly play the damn thing. The demo really does not do a very good job letting you know much.

So, to any prospective players, remember these few things:

-You can heal (B (360) or Circle (PS3) when prompted during Blade Mode).
-Experiment with button input timing.
-It's hard. You will die. You learn by dying, so don't give up so easily; the game is worth it, trust me.
-You can dodge back with X+A (360) or X+S (PS3) and if you add in a direction you do a dodge slash.
-You can cancel the flying kick (Jump then strong attack when in Ninja Run mode) into a stealth attack.
-Towards, towards weak attack is a launcher
-There are also away, towards weak/strong moves as well as a towards, towards weak one (all powerful)
-Use the lock on during every fight. Forget trying to adjust the camera during fights.
-The game WANTS you to use Blade Mode, so USE it. Especially on large enemies.

There's more I am forgetting and there's also more I am sure I do not yet know. This is a game that requires effort, thought, practise and patience, just like all of the best hack n slash games. And, like those, I can guarantee that there is going to be a small community of extremely dedicated and adept players who will be putting out some incredible gameplay/combo videos over the coming years. And, just as true as that is, there will also be a large group of people who played the demo, got their ass kicked and shut the game off, forever writing it off as a bad game. I find that to be unfortunate. However, what I find to be even more unfortunate is that PlatinumGames is going to cause a lot of that themselves with a very underwhelming and insufficiently explanatory demo.

I really hope this incredibly talented development studio can iron out their issues and earn the sales I think they deserve.

Sunday, January 6, 2013

Halo 4: A Non Shooter Fan's Initial Impressions

As any of my readers would know, I am no longer much of a shooter fan. Gone are the days and nights soaked in blood and filled with the acrid smoke of grenades gone boom. Most of my video game playtime consists of me playing XBLA games and RPG's (right now I am playing Code of Princess on the 3DS). When I do play shooters, they are almost always 3rd person rather than first, and also not shooters in the sense of the word I use (think Gears of War or Vanquish). The ones I play are more in the vein of Dead Space and Resident Evil. Action horror games, basically. Those and OLD SCHOOL shooters aka shmups like Geometry Wars and Score Rush.

However, there are those times (usually herbally ameliorated) that I find myself playing a shooter. Usually one of the COD games with friends. Or, in the case of the last few days, some Halo 4 co-op campaign. These sessions are usually fairly fun but inevitably result in a rapid onset of absolute boredom.

Not last night.

Tuesday, November 20, 2012

DMC: Devil May Cry Demo Up on Xbox 360 Marketplace

Demo Link


(Impressions to come later; it's currently being downloading onto my xbox, a process I must endure before I can dissect this long awaited demo).

Tuesday, October 23, 2012

The Bullshit of DLC

The Bullshit of DLC

Note: This is an old post that was sitting unpublished in my draft list. It may be outdated in terms of some specific details. 

Okay, so I have been bitching about DLC for quite some time, on an intermittent basis. While I have provided some examples in the past of what I believe constituted bullshit, ripoff, exploitative DLC, and what I considered fair DLC worth purchasing, I never provided an open shut case for my stance.

This time, however, I have done some homework, and I think what I have come up with constitutes damn near investigative journalism. Hey, if the 'pro' video game journalists don't have the balls to do it, someone has to step up and do it for them, right? Might as well be me!

Tuesday, October 9, 2012

Ninja Gaiden Sigma 2 Plus Announced

This was announced last month but I just now found out:

Ninja Gaiden Sigma 2 Plus is coming to the Vita in "early 2013." This is completely expected but still great news for Ninja Gaiden fans, even if NGS2 was a ste'p down in terms of quality (as compared to the 'vanilla' NG2).