Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts

Monday, February 23, 2015

Ninja Gaiden Sigma Plus 2- Ninja Race Mode Tips

So I have been playing a bit of the Ninja Race mode in Ninja Gaiden Sigma Plus 2 on the Vita and I thought I would share some tips for this super fun, challenging mode. Note: I have been playing as Ryu, so these tips are (mostly) character specific.

-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.

-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.

-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.

-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.

-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.

-I experimented with both avoiding fights and taking them all on and what seemed to work best for me was a combination of the two- run until you group enemies together at a point where you're forced to fight and kill them as fast as you can. You'll get a feel for the best spots to do this as you try the course over after failing (unless you're amazing and do it in one go) but off the top of my head, I skip the first three regular ninjas and have them follow me, along with the first 2 dogs, into the bridge area where you're forced to fight the spider ninja. Then I grouped together the next batch with the big fight at the area before the archer section.

-Speaking of the archers, DO NOT BOTHER WITH THEM. Major time waster. Either fight the guys below while dodging arrows or take them all with you to the underground passage and kill them in close quarters (if you get far enough ahead you can no essence charge a UT, or at least an ET to soften them up (if you want).

-Plan on failing several times while you're learning the route(s) and strategy(ies). Unless of course you're god tier. At this point in my life I'm human tier, so it took me a good 10 tries or so to figure it all out. The time constraints are rough and leave little room for error. The most time I can recall having on the clock at once was somewhere around 2:40.

-Race 01: If you get to the first boss fight with less than 40 seconds on the clock restart. When I beat the course I believe I got to him with 1:10 or so left.

That's all I can remember atm.

Tuesday, September 24, 2013

Should Microsoft Consider Purchasing Atlus? (UPDATED)

UPDATE: Congratulations to SEGA, whose bid was accepted and who are now the parent company behind Atlus.

Shin Megami Tensei. Persona. Etrian Odyssey. Trauma Center. Catherine. With these titles/entries into these series' Atlus, a long-standing Japanese video game development studio has finally made a name for itself in the West in recent years and now that this niche company is poised to make broader waves in the industry their parent company, Index, is doing everything it can to completely screw them over. They are losing money in every single division other than games (thanks to Atlus' success) and so amidst rumours of money laundering (yes, it's that bad) Index announced earlier this summer that they were filing for the Japanese equivalent (well, economics experts would take dispute the use of the term equivalence here as their version of bankruptcy (called civil rehabilitation) is very similar but not exactly equivalent) to bankruptcy protection as it is understood here in the West. Along with this announcement came a secondary announcement: Part of this process would be the selling off of their subsidiaries, the biggest of course being Atlus.

 And so starting, if I am not mistaken, at the end of July, Atlus has had a metaphorical for sale sign up in their (also metaphorical) window. This sale has attracted bids from more than 20 different companies, one of them being SEGA's parent company SEGA Sammy, who bid somewhere around $200 million U.S. If SEGA is successful in the attempted acquisition they will have immediately bolstered their suite of intellectual properties with the popular, critically acclaimed and diverse Atlus library. This is something that SEGA could really use, as their in house development has been stagnant for many years and while they have been publishing a decent amount of games this generation, they have not had any serious success. In fact, there have been more than one failures, both financially and in terms of public relations (PR). Having Atlus under their ownership would be of great benefit to them. 

Thinking about this one may wonder who else would benefit from acquiring Atlus?

Thursday, September 15, 2011

Ninja Gaiden Sigma Announced for the PSP Vita

I really, really wish it was Ninja Gaiden Black (the definitive version of NG), but hey, this is still awesome news!


Wednesday, July 6, 2011

My Dream Video Game Console

If I were to design the ideal video game console.....

If I were to design the ideal video game would have the following features: