Monday, March 1, 2010
The way these games play out is as follows: you control a ship equipped with various weapons, and you navigate a space filled with enemies who you must shoot, and who fire back at you en masse. The goal is to destroy the other ships while avoiding their fire. Along the way, you pick up various powerups, such as extra lives and bombs, as well as ship upgrades like shields and weapon upgrades. These games are known for having a high level of difficulty, as well as often requiring patterns memorization, due to the fact that enemies spawn and fire in a set pattern. If you can not react quickly enough to this pattern, you will be inundated by enemy fire, trapped in an unfavourable position, and ultimately, find yourself dead.
It's really quite a simple setup, and it has been utilized for decades due to its effectiveness. This type of system encourages multiple playthroughs, and, upon finally attaining a certain level of pattern recognition and memorization, one can do the thing revered by fans of the genre: the one credit playthrough. This seems impossible upon first encountering these games, but with the right level of proficiency and dedication, it's more than doable.
This accusation could certainly be levied against Raiden IV. This is one difficult game, although concessions are made by Moss in the form of several difficulty modes (including a practice mode devoid of enemy fire) and the ability to unlock extra continues and lives, ultimately allowing one to play with a high default number of lives and continues. They have also enabled the ability for the player, upon meeting the game over screen, to restart at the level they last reached, rather than having to restart from the beginning, as so many games in this genre have you do.
The problem with the lowered level of difficulty, however, is that the fun is in the challenge. To play with complacent enemies leaves you with the distinct feeling that the game is holding back, which results in you feeling that you're not getting the full experience. It also fails to prepare you for play at the higher difficulty, so that once you start playing at the default (or higher) difficulty, you're not much better off than you would have been had you not previously played the game. So, your best bet is to just jump right in. If you're willing to do so, read on.
There are three main weapons and several secondary weapons available for use in the game. The three main weapons are a spread machine gun, a focused (but powerful) laser, and the most visually pleasing, and arguably most useful of the three, a purple laser that locks on to multiple enemies, resulting in a cool effect where it basically wraps around the screen. It's not as powerful as the focused laser, however, and it can tend to obstruct your view at times, but both of these issues are mitigated by the supremely useful lock on ability. The secondary weapons include things like missiles and heat seeking bombs.
In addition to the two new stages, this version of the game includes local co-op (no online play), online leaderboards, and the ability to save replays and post them to the leaderboard, as well as the ability to download other players replay data. This can be very useful for those trying to learn the best ways to navigate certain sections of the game, and to learn boss strategies employed by the top players. An additional, and rather interesting, new feature is the dual mode, which has you controlling two ships at the same time. This is a difficult task that requires both dexterity and good reflexes. It's a fun addition for skilled and familiar players looking to increase the challenge and try something new.
Raiden IV plays well, and while it does nothing terribly innovative, it is both fun and challenging. It also comes with several interesting extras, making this a decent package. Unfortunately, the price of entry is far too high, and the paid DLC just adds to this. Releasing just months after the previous Raiden package on the same system, selling for half the price with triple the content, renders this even more objectionable. The game can be played by anybody, but it definitely caters to fans of the genre, and while they may be more inclined to shell out the money, this game still seems far more suited to a much lower price point. A rental or bargain bin purchase seems to be the best recommendation here.
Overall Score: 7/10
Tuesday, February 16, 2010
So, I go to blockbuster to rent Raiden IV for the xbox 360, since I've been wanting to play it, and my wife was clearly done with Magna Carta 2, since you know, it's been sitting there for 2 months (rental pan) unplayed and crying itself to sleep each night as it tries to console itself with the lie that tomorrow will be the day, so just hang in there......
Anyways, I return it and head over to the 360 shelf, where I grab Raiden IV from its dusty and desolate place on the shelf, right in between all the other games that people actually rent. I dry its tears as I whisper sweet nothings in its ear, and turn to head towards the front desk. And that's when I see it.
The bargain bin.
NO!! I remind myself. NO! Amanda's on maternity lea-
wait a minute........no she's not. Not any longer. She's back to work.
but that means.....
HOLY MOSES OF ISRAEL I CAN BUY SHIT AGAIN!!!!!!!!!!!!!!!!!!
I wipe MY tears this time, wait until my erection subsides (hid it behind the Raiden IV case, which I am sure must have felt good for it, after being alone for so long, but I digress) and skip over to the bargain bin to see what's what.
I end up grabbing 5 games for 30 dollars. Yay! Here's what I bought, and why:
Wartech: Senko no Ronde
Why: Reminds me of Psychic Force 2012 and it was $5.
The Watchmen: The End is Nigh Parts 1 and 2
Why: Demo was okay, 2 games for $15, and I looooooooove beat em ups, so I'll get some fun out of it.
Marvel Ultimate Alliance
Why: Played before, was decent, and it was $5.
Armored Core 4
Why: Mechs, blow shit up, and it was $5.
Oh, and this is Raiden IV, you n00bs: