Showing posts with label muramasa. Show all posts
Showing posts with label muramasa. Show all posts

Friday, September 6, 2013

Left Trigger to Dodge and Customizable Controls

I have a gripe that I need to let out. This gripe is with the developers of hack n slash games. Actually, I have another gripe that just came to mind, which I will get to in a few minutes. The second gripe is with ALL developers. Let's get to the first one.

Gripe Number One

Hack n Slash developers, let me point something out to you: Ninja Gaiden (Xbox) was released in 2004. Almost six years ago to the day. And yet, almost none of you seemed to have received the very simple message: The right stick is not for dodging. Map that shit to the left stick! It's really easy: Left trigger is block, and the left stick is dodge. Simple, no? Here's why it's way better this way:


Think about it:

I'm in the middle of a combo. It's a four hit combo and I am just inputting the command for the fourth hit when I see one of my enemies initiate an attack. What do I do? I dodge, of course (or parry if that mechanic is built into the game) (and yes, you could also utilize a move with frame advantage and offset their attack (depending on the game) but shut up and bear with me here lol). So, where are my fingers at the moment I want to initiate the dodge? One is on the left stick, the other is on a face button, inputting the combo command. So, if the dodge command is mapped to the left stick, I can immediately dodge as soon as I see the enemy begin their attack animation, with absolutely no delay, correct?

Monday, August 19, 2013

The PS Vita Might Just Be Portable Heaven

Check out this snapshot of my PS Vita home screen (this is just the first panel, there are actually several of them but this one alone makes my point):

If you ask me, this is pretty badass. Sure, it could be argued that the 5 Vita titles shown are rehashes, and I can't disagree. I can only add the caveat that it's still early in the handheld's life cycle, and there are many titles for the Vita that are not rehashes/ports etc. I just REALLY happen to love Ninja Gaiden, DOA, EDF and Muramasa.

Speaking of Muramasa, if you've played the Wii game and enjoyed it (if you didn't you're dead inside, because the game is fantastic) (I'm only half serious), you should check out the upgraded port on the Vita if you ever get the chance. Yes, that's right, I said upgraded. The Vita is not only capable of playing a Wii game, it's capable of playing an upgraded version of a Wii game. The game POPS on the Vita screen. Simply gorgeous to look at and it now features fully customizable controls, so if you hated having to use up on the stick to jump, well, you can now change that. Personally, I still rock that method, but I also enabled the x button to act as a jump, so I have the best of both worlds.

As for the other games on that screen, sure, they are PS1 games, but they are enhanced on the Vita and even if they weren't, you're still playing PS1 games on the go, as well as iterations of current console games, all on the same system with the best screen of any handheld ever. And I do mean ever. It's stunning how good games look on it.

Monday, May 30, 2011

New Ninja Gaiden 3 Scans (OXM)

Here are three new Ninja Gaiden 3 magazine scans. These ones are from OXM this time. (This is an update to this post, which contained the original 3 scans (from OPM) and a bit of info).


Saturday, May 28, 2011

Ninja Gaiden 3 Scans, and a Little Bit of Info....Including Multiplayer

Ninja Gaiden 3 Scans and Information Revealed in OXM and OPM. 

Here's a bit of info:

60 frames per second. 
Blood is back. 
Difficulty level won't be toned down for casual gamers. 
There will be both competitive and cooperative modes. One or both will support up to 8 players. 
The store is gone. Weapons will upgrade over time. 
Greater emphasis on Ryu's story. No other playable characters planned yet. 
May feature Move support."