Ahahahahahahahaha!! Activision really has no qualms with being ridiculously obvious and shameless in their bilking of COD fans (in addition to the blatant milking of the COD series). Unreal.
Wednesday, August 29, 2012
Friday, December 3, 2010
Also note that it's an older one that has been sitting in draft form for a few months now.
Still here? Great, let us begin.
Wednesday, March 3, 2010
Still here? Alright, let's rock.
So, there is an article on gamespot today, detailing where exactly the evil empire, the leviathan, the bloodsucking entity known disaffectionaltely as Sequelvisi-......er, rather, NoArtisticVisio-, um....sorry, no....Activision (that's it!) is on their quest to homogenize and then eventually destroy gaming and make as much money as possible before they do so.
Here's the link:
So what does the article detail, exactly? Well:
MW2 is getting two paid DLC's this year!!!! Yes, exciting, isn't it? Maybe they'll include some dedicated server support and upgrades to their innovative text chat system in the PC version of the DLC's.
Here's an excerpt:
Activision now lists the Encino, California, developer as working only on the two downloadable expansions to Call of Duty: Modern Warfare 2, due out later this year.
But just wait folks, that's not all!
Acitivion confirmed that Treyarch is currently at work on a new COD title to be released this year (as we all already know). They then, however, went on to say the following:
The company is also for the first time announcing that a new game in the Call of Duty series is expected to be released in 2011
Oh BOY!!!!! A second Call of Duty title in the same fucking year? Yaaaay!
But wait!!! There's more!!!!:
Sledgehammer Games, a newly formed, wholly owned studio, is in development on a Call of Duty game that will extend the franchise into the action-adventure genre.
So there are currently 3 Call of Duty titles in development, plus the 2 DLC's for MW2, and of course the as of yet unannounced but inevitable handheld titles, iphone game, facebook app, blah blah blah.
They didn't say in the article, but it's possible that in 2011, we'll see 3 major COD releases.
How many fucking times can Call of Duty be redone? They keep calling, and calling, and calling......
SOMEONE ANSWER THE FUCKING CALL ALREADY!!!!!!!!!!!!!!!!!
Let's take a look at this, just from an xbox 360 gamer's POV. The xbox 360 was released in November of 2005. Which means that it has been out for 4 years and 3 months. In 4 years and three months, the xbox 360 has been graced with SIX FUCKING COD GAMES!!!!!!
6 motherfucking titles in one motherfucking first fucking person fucking shooter franchise in 4 motherfucking years on one motherfucking system!!!!!!!!!!!
Let that sink in for a moment.
Now, if I were to approach you ten years ago, and tell you that there would be a franchise that would see 6 games released in 4 years on one system, what would you have thought? When did things get to the point where this is deemed okay? People are going to continue eating this shit up, and that does NOT bode well for the industry. We are already starting to see the disease of sequelitis really start to take hold. Same with remakeitis, although, fortunately, it's nowhere near to the point it has reached in Hollywood. Not even close.
Still though, it's bad. We all know that it's hard enough as it is for developers to launch successful new ip's. And when one is a success, they whore the shit out of it. Ubisoft recently announced that they are scaling back on new ip's. I have a link for that, hold on a moment....
Read this quote:
The scaling back on new franchises is one part of a Ubisoft plan to ultimately have its major franchises seeing more frequent and regular releases.
Hmmm......Major releases seeing more frequent and regular releases......who does that sound like?
OH YA!!!!!!! Activision!!! The financial giant, who all other companies, especially the struggling ones (Ubisoft is one of them....somehow.....) are going to emulate in the coming years.
Look, sequels aren't all bad. And I understand the problem these companies face. New IP's are a risk. You could end up pulling an Okami or even worse, a Psychonauts. Two great games that sold like shit. But then again, look at Assassin's Creed. It was new, and sold in the millions. Bayonetta sold well. Borderlands sold well. Dead Space sold well. Hell, Mirror's Edge sold well, despite stupid ass EA being disappointed with it.
New IP's can sell just fine, as long as they are marketed properly, and/or appeal to people/are good games. Every single game franchise started out as a new intellectual property. The developers and publishers seem to forget this fact. The industry can grow if they establish new, exciting brands. We all win that way. But if they do it like this.....it's going to stagnate. They're going to eventually hit a wall, it's going to stagnate, and then it's going to fucking crash, like it did one before.
And none of us want that.
But there's more.
*puts on naive idealist hat*
What about the fucking art, man?
Seriously, I know that they need to make money, but can't they do it in a way that at least maintains some integrity? That shows a little passion for the art? There are many companies out there doing it right, and making money at it. Activision is like the WalMart of gaming. EA is I dunno, the KMART or something. I digress.
The point is, and I say this as an atheist who doesn't believe in souls, they way Activision is doing it is just so damn soulless. They don't give one iota of a shit for the medium. Bobby Kotick doesn't give a FUCK about gaming. Companies like Blizzard. Team ICO. Bungie. PlatinumGames. Speaking of PlatinumGames, did you know they refused to do DLC for Bayonetta? Ya, they said the game ships complete, and that's it. We wait until we have everything we could possibly want to add to it, and we do. Then it ships. We're not holding anything back to sell, and we're not shipping an incomplete game. Of course, PS3 owners could argue against that, and they'd have a point, but at least it's been patched.
Companies like Activision don't give a flying fucking shit about artistic integrity or expanding the medium. The companies I mentioned, and many more, actually do. You can be incredibly successful without whoring, and I think the people that do that should be damn proud of what they have accomplished. They have given us great games, they have created something with merit, something of value, and they have made money doing it. Shit, I'm almost inclined to say god bless.
I fucking hated EA for years, and still do (seriously, fuck EA), but man, Activision must have looked to EA and said, ''we can do that, but better (or should I say worse).'' And then they set out to do just that.
1) Establish a new brand, Guitar Hero, whore the fucking ever loving (what the fuck does ever loving mean anyways? someone explain that to me) shit out of it
2) Take their successful COD brand and begin whoring the fucking ever loving shit out of it
3) Throw a piece of shit $4 dollar toy version of night vision goggles into a super duper edition of MW2 and sell it for like $100 extra. Market it as though it comes with real night vision goggles so your COD playing basement dwellers can feel like they are soldiers as they lol at their friends cat in the dark....or what they can make of it with their $4 toy they paid $100 for.
4) Whore the fuck out of Tony Hawk, and then when people finally get bored of it....add a board (seriously.....you bored? here's a board!!) and sell a shitty, unfinished product for like $130
5) Realize you can save an extra buck or two and cut back on instruction manuals, because every penny
6) Have your shitty, asshole piece of shit president go on record saying shit like developing games shouldn't be fun, and we want to charge $90 per game
7) Remove mods from the PC version of MW2, then sell them DLC. Oh, and remove dedicated server support.
and on, and on, and on, and on and on and on and on and on......
Seriously, fuck Activision. And you.....stop buying Activision products. No, shut up, I don't want to hear it.