Friday, June 24, 2016

The Explosions Look Like Pizza: A Mighty No. 9 Review

As you likely know, Mighty No. 9’s development has been controversial and tumultuous. The Kickstarter campaign was a success and fan enthusiasm was high. This was short lived, however, as delays, mixed messaging and awful trailers followed. And now, amidst further controversy, regarding some comments allegedly made by developers of this game, Mighty No. 9 has been released. And it' know.

The layout of the game is straightforward: There are eight levels, each of which is presided over by one of the “Mighty Numbers” (Robot Masters)- bosses whose abilities you (Beck) can absorb after defeating them. Do this and by the end you're putting together an ever growing list of skills in order to get through constantly evolving, tougher challenges. It's a tried and true formula for a reason: It works and it pushes, challenges and yet empowers the player.

As far as the level design goes, it’s standard stuff: tricky jumps, tight quarters, evolving enemy patterns. Clear, concise, constant difficulty progression. Rewards for exploration (with a few red herrings thrown in for good measure, a la Ninja Gaiden (NES)).

So far so good.

Sunday, June 5, 2016

Taking Reality for Granted?

Taking Reality for Granted?

We all have senses, and we use our senses to perceive the world around us. The sum total of our sensory perception is the input to which we ascribe the characteristic of reality. When we do this, we are effectively saying that what we sense around us is what exists around us, and we use this information to guide us as we move about the world in which we live. However, there is a problem inherent within this methodology, as philosophers have been noting for millenia: We cannot be certain that reality is as we perceive it, since the perceptions that we cite as evidence are necessarily subjective, and are devoid of external, independent confirmation of their accuracy. Or are they? This is the question I'd like to address.