This is the type of story that in the past would have caused me to rant both in writing and aloud, but at this point my outrage has been blanketed by a nonstop torrent of stories like this (by this I mean stories in which ignorance causes measurable (and avoidable) harm) so for now I find it sufficient to merely link to the story for anyone who may have missed it (this story broke a few days ago).
At this point all I can do is sigh and shake my head.
Wednesday, August 28, 2013
Monday, August 19, 2013
Check out this snapshot of my PS Vita home screen (this is just the first panel, there are actually several of them but this one alone makes my point):
If you ask me, this is pretty badass. Sure, it could be argued that the 5 Vita titles shown are rehashes, and I can't disagree. I can only add the caveat that it's still early in the handheld's life cycle, and there are many titles for the Vita that are not rehashes/ports etc. I just REALLY happen to love Ninja Gaiden, DOA, EDF and Muramasa.
Speaking of Muramasa, if you've played the Wii game and enjoyed it (if you didn't you're dead inside, because the game is fantastic) (I'm only half serious), you should check out the upgraded port on the Vita if you ever get the chance. Yes, that's right, I said upgraded. The Vita is not only capable of playing a Wii game, it's capable of playing an upgraded version of a Wii game. The game POPS on the Vita screen. Simply gorgeous to look at and it now features fully customizable controls, so if you hated having to use up on the stick to jump, well, you can now change that. Personally, I still rock that method, but I also enabled the x button to act as a jump, so I have the best of both worlds.
As for the other games on that screen, sure, they are PS1 games, but they are enhanced on the Vita and even if they weren't, you're still playing PS1 games on the go, as well as iterations of current console games, all on the same system with the best screen of any handheld ever. And I do mean ever. It's stunning how good games look on it.
Tuesday, August 13, 2013
Friday, August 9, 2013
Sunday, August 4, 2013
Yes, you read that right.
Phil Davis, an accomplished wrestler, was 20% successful at his main thing- the takedown. That means that Machida was 80% successful at doing his part- stuffing said takedowns. Well, then Davis must have significantly outstruck Machida on the feet, right? Nope. I think he landed a few more shots, but his accuracy was much worse than Machida's and Machida landed a lot more 'significant' strikes. All Davis did was land 2 takedowns, both near the end of the rounds in which they occurred. Machida, on the other hand, stopped an accomplished wrestler from taking him down 8 out of 10 times. That means He kept the fight where HE wanted it, and while he was there he did more damage. Yet for some reason, the judges don't seem to allocate points for stopping a takedown, which is INSANE. A takedown attempt is a fighter's attempt to establish Octagon control (placing the fight where you want it; one of the scoring criteria used by the inept judges). If the fighter in question is successful, the gain points (and rightfully so). However, if the opposing fighter fights against the takedown and is successful, he gets.....no credit?
How the fuck is that fair, reasonable, or logical?
Machida won that fight and I believe the UFC should award him a title fight.